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Yeremey Grishin
Yeremey Grishin

Nfs Most Wanted Copspeech Big Sound File Rapidshare UPD !!BETTER!!


This website is a fansite! It is not part of EA (Electronic Arts).Did you find a mistake or just want to discuss about this game? You can do it by CLICKING HEREGo to Spotify playlist by CLICKING HERE Switch to playlist CountryBandSongGenre Actions EVERYWHERE (as default) Styles of Beyond Nine Thou (Grant Mohrman Superstars Remix) (Clean) Rap Rock !Webster (no. 5). Appeared in demo version; Trailer (From the Black Edition DVD) Celldweller Shapeshifter (feat. Styles of Beyond) Rap Rock !Razor (no. 1). Mustang Trailer; Rog and the Black ListMain Menu (as default) T.I. Do Ya Thang (T.I. Presents the P$C) Gangsta Rock I Am Rock Hip-Hop !Izzy (no. 12). Also in Java version; Official Trailer; Cop Damage in NFS Most Wanted. Speedtrap Tutorial. Suni Clay My Hood Hip-Hop !Big Lou (no. 11). Appeared in demo version. Drag Tutorial. Toolbooth Tutorial. The Perceptionists Let's Move Conscious !JV (no. 4). Appears in PS2 demo. Juvenile Sets Go Up Gangsta Hush Fired Up Hip-Hop !Interview With NFS Most Wanted Art Director DJ Spooky B-Side Wins Again (with Dave Lombardo) (feat. Chuck D) Cut-up / Conscious !Appears in PS2 demo. E3 trailer; trailer in Bonus DVD; Rockport city movie showcases Lupe Fiasco Tilted Hip-Hop !Also in Java version.During races (as default) Ils Feed the Addiction Electronica !Earl (no. 9). Exotics Cars of NFS Most Wanted Celldweller One Good Reason (Instrumental) Industrial !Ronnie (no. 3). Pursuits in NFS Most Wanted Hyper We Control Electronica !Jewels (no. 8). Also in Java version. Static-X Skinnyman Metal !Appeared in demo version. Also in Java version. Dieselboy + Kaos Barrier Break D&B !Baron (no. 10). Disturbed Decadence Metal !Vic (no. 13). Car Customization in NFS Most Wanted The Prodigy You'll Be Under My Wheels Electronica !Bull (no. 2). PSP Trailer. BT Tao of the Machine (with The Roots) (Scott Humphrey's Remix) Rap !Sonny (no. 15) Stratus You Must Follow (Evol Intent VIP) D&B !Kaze (no. 7). Appeared in demo version. Mastodon Blood and Thunder Metal !Interview with NFS Most Wanted Senior Producer Evol Intent Broken Sword (with Mayhem & Thinktank) Hardstep !Ming (no. 6). Bullet for My Valentine Hand of Blood Metal Paul Linford The Mann (with Chris Vrenna) Composed soundtrack !Also called Take That Avenged Sevenfold Blinded In Chains Metal !Taz (no. 14). How to Evade in Pursuits. Jamiroquai Feels Just Like It Should (Timo Maas Remix) Electronica Paul Linford Most Wanted Mash Up (with Chris Vrenna) Composed soundtrack !Also called Tight CornersOriginal Released Soundtrack Paul Linford Need For Speed Most Wanted (Original Soundtrack) Composed soundtrack Paul Linford Kick It Up a Notch / Back for More Composed soundtrack Paul Linford Feels Good Donit / End of the Line Composed soundtrack Paul Linford My My Missy / No Headlights Composed soundtrack Paul Linford Don't Like It Do Ya / Busted Composed soundtrack Paul Linford Ya Think / What's Next Composed soundtrack Paul Linford Not Sure 'bout This T / High Stakes Composed soundtrack Paul Linford This Doesn't Look Good / Hitch a Ride Composed soundtrack Paul Linford Layin' Low / Street Race Composed soundtrack Paul Linford Bet'r Ride / Fast Track Composed soundtrack Paul Linford Kiss Yerss Goodbye Composed soundtrack Paul Linford Take That Dawg Composed soundtrack Paul Linford Nitrous Boost Composed soundtrack Paul Linford Chase Composed soundtrack Paul Linford Busted Composed soundtrack !Hero loses his BMW and gets busted Paul Linford Faster Composed soundtrack !Plays when Mia picks you up from police station Paul Linford Stakes Are Higher Composed soundtrack !Cutscene where Hero gets on the racers party at the docks Paul Linford Lucky Break / Get Out Of Trouble Composed soundtrack !Prologue cutscene "Six days ago..." Paul Linford On the Street Composed soundtrack !First race ingame action intro Paul Linford Dark Climb Composed soundtrack !Plays when Razor appears in RapSheet cutscene with Mia Paul Linford Strike One Composed soundtrack !Cutscene before starting Blacklist #1 rival challenge Paul Linford Blackout (First Race Cutscene) Composed soundtrack !Unreleased Paul Linford Blacklist 13 Intro Composed soundtrack !Unreleased Paul Linford Blacklist 8 Intro Composed soundtrack !Unreleased Paul Linford Gone Composed soundtrack !Blacklist 2 Intro Paul Linford Rival Gangs Composed soundtrack !Cutscene after beating Razor - final chase prelude Paul Linford Ride the Rail Composed soundtrack !UnusedUnofficial Pursuit Music Paul Linford Pursuit Themes Composed soundtrack Paul Linford The Mann / Take That Composed soundtrack Paul Linford The Last Pursuit Composed soundtrack Paul Linford The Heat Composed soundtrack Paul Linford Tense (Pursuit Cooldown) Composed soundtrack Deleted from final version Black Lab This Blood Rock White Zombie Super Charger Heaven Metal White Zombie More Human Than Human Metal The Crystal Method Weapons Of Mass Destruction (Distortion) Electronic rock Other DJ Spooky B-Side Wins Again (with Dave Lombardo) (feat. Chuck D) (Title Screen Version) Rap Fu Manchu Eatin' Dust Rock !Supposed to appear in E3 2005 trailer. Somebody Nintendo DS Soundtrack Composed soundtrack Interpol Obstacle 1 Indie rock !Found in game files (PSP). Bloodsimple What If I Lost It Metal !E3 trailer? Falsalarma El Mas Buscado Rap !Some kind of promo? Falsalarma El Mas Buscado (Instrumental) Rap !Some kind of promo?Java Mobile Lupe Fiasco Tilted (MIDI) Rap !Converted by Stephan Schutze Static-X Skinnyman (MIDI) Metal !Converted by Stephan Schutze Hyper We Control (MIDI) Electronica !Converted by Stephan Schutze Rock I Am Rock (MIDI) Rap !Converted by Stephan Schutze Celldweller Shapeshifter (MIDI) Midi !Converted by Stephan SchutzeGBA Allister Brimble Start Screen Composed soundtrack Allister Brimble Track 1 Composed soundtrack Allister Brimble Track 2 Composed soundtrack Allister Brimble Track 3 Composed soundtrack Allister Brimble Track 4 Composed soundtrack Expanded Soundtrack Paul Linford NFS Most Wanted Intro (Expanded) Composed soundtrack Paul Linford Not Sure bout this T (Expanded) Composed soundtrack Paul Linford Kick It Up a Notch (Expanded) Composed soundtrack Paul Linford Layin Low (Expanded) Composed soundtrack Paul Linford Betr Ride (Expanded) Composed soundtrack Paul Linford This Doesn't Look Good (Expanded) Composed soundtrack Paul Linford Don't Like It Do Ya [Cooldown] (Expanded) Composed soundtrack Paul Linford Kiss Yer Ss Goodbye (Expanded) Composed soundtrack Paul Linford Feels Good Donit (Expanded) Composed soundtrack Paul Linford My My Missy (Expanded) Composed soundtrack Paul Linford Don't Like It Do Ya (Expanded) Composed soundtrack Paul Linford Take That Dawg (Expanded) Composed soundtrack Paul Linford Ya Think (Expanded) Composed soundtrack Paul Linford Not Sure bout This + Doesn't Look Good (with Chris Vrenna) (Expanded) Composed soundtrack Paul Linford No Sure bout This T [Demo Mix] (Expanded) Composed soundtrack Paul Linford The Mann (with Chris Vrenna) (Expanded) Composed soundtrack Paul Linford Most Wanted Mash Up (Expanded) Composed soundtrack /* * * CONFIGURATION VARIABLES: EDIT BEFORE PASTING INTO YOUR WEBPAGE * * */ var disqus_shortname = 'nfssoundtrack'; // required: replace example with your forum shortname /* * * DON'T EDIT BELOW THIS LINE * * */ (function() document.getElementsByTagName('body')[0]).appendChild(dsq); )(); Please enable JavaScript to view the comments powered by Disqus. comments powered by Disqus




Nfs Most Wanted Copspeech Big Sound File Rapidshare UPD



The black edition of most wanted was released in 2005 and I know they used C++ for programming the game. Say someone has a master knowledge of C++. He wants to create a game like NFS 2005. What tools he will need to start programming. What I know about NFS is that the game wasn't created using any pre-existing engine. May be I m wrong. But if not, then what they used for those graphics. Ignore the tracks. I just want to know what technologies were implemented for making the overall game perfect.


Everything used to make NFS MW was either inhouse, or EA-provided.To be a little more specific, the graphics were powered by an inhouse library called EAGL (EA Graphics Library, which the studio developed and used), and the audio was mostly handled by an inhouse engine and partly by EA-provided libraries (namely, the music, copspeech, and NIS audio), with every version except the PC version using EAGL 3, with the PC version using a possibly modified version of EAGL 2, which is why so many particle effects present in other versions of the game are missing (the library literally doesn't even know what they are).


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